Service · Shipped to the stores, then kept alive.
Mobile appdevelopment
Native and cross-platform apps for Android and iOS, built on the framework that fits the product and maintained through store review, release and the versions after it.
The problem
Apps that reach the store once and then rot — no release process, no crash visibility, and a framework chosen from a blog post rather than the product's needs.
Who it’s for
Operators and product teams who need a real app in users' hands: drivers, field staff, customers — not a wrapped website.
Overview
Framework choice is a decision, not a default. Flutter earns its place when the interface is highly custom and animation-heavy and you want the same pixels on both platforms. React Native fits when you already have a React web team and want native components without a second language. Kotlin Multiplatform suits native-first teams who want to share business logic while keeping Jetpack Compose on Android and SwiftUI on iOS.
We build offline-first where the job demands it. Drivers lose signal; the app must keep working and reconcile later. That shapes the data layer from the start rather than being retrofitted.
Release is part of the work: signing, store metadata, staged rollout, crash reporting and the next version. We run VerCab Operations on Google Play under exactly this process.

Shipped to the stores, then kept alive.
What’s included
Framework selection
A written recommendation with the trade-offs, before any code — Flutter, React Native, Kotlin Multiplatform or fully native.
Native UI where it counts
Jetpack Compose on Android and SwiftUI on iOS when the product needs platform-true interaction.
Offline-first data layer
Local persistence, queued writes and conflict resolution for field conditions.
Device integration
Location, camera, push notifications, background sync and battery-aware scheduling.
Store release
Signing, listing assets, privacy declarations, staged rollout on Google Play and the App Store.
Crash & performance monitoring
Live crash reporting and startup/frame metrics from the first release.
How the work runs
- 01
Define the job
What the user does in the field, on what device, under what connectivity.
- 02
Choose the stack
Framework recommended against those constraints, with the reasoning written down.
- 03
Prototype the risk
The hardest interaction is built first — tracking, sync or offline.
- 04
Build & test on device
Real hardware, real network conditions, not just a simulator.
- 05
Store submission
Compliance, data-safety forms and review handled by us.
- 06
Monitor & iterate
Crash-free rate watched, fixes shipped on a regular cadence.
Tools we use
What you get
- Live on Google Play
- VerCab Operations
- Offline-capable
- Where needed
- Crash monitoring
- From v1
- Store release
- Handled by us
Where it applies
Field and driver apps
Location, trip logs and duty capture that keep working without signal.
Customer-facing apps
Booking, status and payments with platform-native feel on both stores.
Internal staff tools
Distributed privately to your team without a public store listing.
Companion apps
A mobile surface for an existing web platform, sharing one backend.
Frequently asked questions
- Flutter, React Native or Kotlin Multiplatform?
- Flutter for highly custom, animation-heavy UI with identical pixels on both platforms. React Native when you already have React developers and want native components. Kotlin Multiplatform when you want top-tier native UI in Jetpack Compose and SwiftUI while sharing business logic. We recommend one in writing after discovery.
- Can one codebase serve Android and iOS?
- Usually yes. Flutter and React Native share almost everything; Kotlin Multiplatform shares logic while the UI stays native per platform. Fully native is reserved for cases that genuinely require it.
- Do you handle store submission?
- Yes — signing, listing assets, data-safety declarations, review responses and staged rollout on Google Play and the App Store.
- What happens after launch?
- Crash-free rate and performance are monitored, and we ship fixes and OS-compatibility updates on an agreed cadence.
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